Games one of us must. The Last of Us - swan song

Naughty Dog , under the aegis ofSony , PlayStation 3 produces games of exceptional quality throughout its lifecycle. The fact is thatwill continue the tradition, no one seems to have doubted. But that everything will work out So...no, we didn't expect that.

You can disagree with Darwin's theory of evolution, you can find flaws in it, look for counterarguments, but completely deny the influence natural selection our existence is unreasonable. This life is not at all like a piece of sugar held out in the palm of your hand. Every moment of happiness has to be fought for. Every step leading to a dream needs to be climbed, like Mount Everest. Not everyone can pass Jacob's ladder, which symbolically connects Earth and Heaven. Joel , main character game, by the will of fate stands at its very bottom. Where you wouldn’t want your enemy to be: among the ruins of civilization, desperate people and cave instincts unleashed.

The first fifteen minutes of the game. But it’s better, of course, to see them live.

We first see Joel with his family, on his birthday, in front of the TV, in a rare moment of relaxation. " You're never home, but you're still the best dad in the world. How do you do it?"- written in the greeting card. An ordinary person, an ordinary father - who was unlucky. Like all other ordinary fathers. The end of the world made him tougher, more straightforward and indifferent to others. Will he find peace again? To see this, you will have to go through his entire journey with him.

1:4. “Clan goes, and clan comes, but the land remains forever.”

In the world The Last of Us, all survivors remembered that fateful day when the first infected people swept through the streets in a maddening wave. The developers tried to ensure that this event was deposited in the player’s subcortex, hiding as a dark shadow among the memories. In its aggressiveness, suddenness and pressure, the beginning of the “end” is not inferior in form and quality of presentation to older examples from cinema and literature. "Dawn of the Dead" Zack Snyder , "Mobile" Stephen King , "World War Z" Max Brooks , "I'm a legend" Francis Lawrence ... Now a game version of the collapse of civilization has appeared, which can be placed on the same shelf with them, and those who come after will have to keep “alignment with...”.

Locations, characters, dialogues, gameplay... let's not be afraid of this word - they are fascinating.

What awaits this torn world twenty years later? How do the survivors live? What do they fight for and what do they dream about? IN " Some of us“(under this name the game was released in the CIS) there are no answers to global questions, as, indeed, there are no questions themselves. Only history, personal and human. It is simple in terms of motivation, but complex in its essence.

This Long Walk begins rather sluggishly for Joel, now a seasoned smuggler. The first plot twists are easy to predict, but once Joel is left alone with Ellie , a girl whom he, by chance, has to protect, as history begins to expand along with the world. By the end, the player has vast experience and memories of a variety of things and places: from cramped corridors to horseback riding through the forests of America. Every corner of the world is thoroughly drawn. The crackling of branches underfoot, timid animals, insects running away from the circle of flashlight light... Inexorable nature is taking its toll. Her green hands take away empty houses and roads from confused humanity. And only the quarantine zones still seem inhabited - disgusting, dirty, similar to the caves of primitive people.

2:17. “I began to hate life; everything under the sun seemed evil to me. Everything is empty, everything is a pursuit of the wind.”

6:12. “Who knows what is best for a person in the days of his empty life, sliding like a shadow? Who can tell a man what will happen after him under the sun?”

And the characters are real, living people without a shadow of heroism, outside the conventions of the genre, outside the established types. Everyone we meet brings their own experiences to the story. Everyone has their own Road. And it is not at all a fact that they will all reach the end.

Even ordinary dummy soldiers, guards of order in the quarantine zone, come to life if you get closer. The first time you do it, you'll get a butt bump and a warning to keep your distance. In the second - a bullet to the head.

From the very beginning they make it clear to us that the jokes were left in another episode, along with Nathan Drake. Excellent technical implementation makes what is happening even more real. The bar in depicting the world and characters has been raised so high that the next generation of games will have a hard time. All that remains is to find fault with the little things. Why doesn't Ellie cover her face with her hand when the flashlight is pointed at her? Why doesn't Joel shiver or cough after swimming in ice water?

THIS IS ALREADY A TRADITION: The localization of games in our country is increasingly raising questions. The Last of Us is not without substitution of concepts, technical flaws and other annoying little things. The translation turned out to be quite free, but in some places the original message is lost. The Fireflies, a political resistance group, became the Cicadas, and the motto, “In the Dark, Walk to the Light,” changed to “In the Silence, Follow the Voice.” And Ellie, who saw live fireflies for the first time, is forced to call them cicadas. Some phrases are translated out of context. For example, Joel, while climbing on a horse, says to Ellie, “Run,” instead of “move.” Add to this the diary texts that break off mid-sentence and a strange bug due to which characters speaking Russian stop opening their mouths...

Take the children away!

The game's story is divided into seasons: summer, autumn, winter and spring. And if for the aged Joel this is really the path to spring and some kind of spiritual rebirth, then for young Ellie the path is rather the opposite. The cruelty of a collapsed civilization will forever change her attitude towards life. There is no place in this world for the joys of childhood. The open, almost carefree perception of the girl is eventually replaced by embittered determination, detachment, a cold gaze and the need to survive on an equal basis with adults.

7:20. “There is no righteous person on earth who does only good and sins not at all.”

Violence in The Last of Us is disgusting but subtle, almost theatrical. It's not as provocative as in the movies Dario Argento , not as hypnotizing as "Cigarette Burn" John Carpenter , but not the usual enticing sign, like in the series or now half-forgotten. The cruelty in the game is frightening primarily because of its documentary nature. This is especially true for character death scenes. Rest assured, in The Last of Us dying is almost physically unpleasant, to the point of shaking in the knees. And although the death scenes end at the most repulsive moments, sometimes you have to put the gamepad down and take a “smoke break” to collect your thoughts.



4:2. "I realized that the better who have already died than to those who are still alive." 4:3. “And it is best for him who has not yet been born and has not seen the evil deeds that are happening under the sun.”

The fight against infected people and simple thugs becomes depressing and routine. Joel is by no means a righteous man, and when choosing between murder and a peaceful solution to the conflict, he will choose the first. Because in the world created by Naughty Dog, this is the optimal and most effective method. Kill or be killed - there is no third option. This behavior is more than justified and is even supported by animal passion, akin to the courage that was felt in the actions of the hero of the film “Oldboy” or the nameless man in “The Man from Nowhere”. Each blow is perceived as an act of justice, as a way to put a maddened world in its place. And if you think that the story of The Last of Us along with the heroes will make you any better than you were before, you are deeply mistaken. Here in cruelty there is neither heroism nor high goal. She just is.

Survive!

The debut gameplay video created a real sensation. After it, I went deep underground, pulled out the Ethernet cable and turned off the phone so as not to hear or see anything related to the game until the release. Even then it was clear that unnecessary information would either weaken the experience of the game or unreasonably raise expectations.

As it turns out, the shares of shooter, stealth and survival are approximately comparable here. Only less attention has been paid to pre-planning and saving supplies than we would like. On normal difficulty and with reasonable use, pistol cartridges first run out only towards the end of the game, and this is because opponents are armed with more powerful guns and there is simply nowhere to get bullets for an old pistol. In terms of the need to save ammunition, Ubisoft is much stricter.

Live by gathering

3:18. “And I said to myself: as for people, God tests them to show them that they are animals.”

In difficult situations, you can make a first aid kit, a Molotov cocktail and bombs from scraps at hand, one throw of which can put a spectacular end to a shootout. Be sure to pick up everything that comes to hand; sooner or later, every scrap of fabric will be used. Sometimes these rags, belts and alcohol are even more in short supply than cartridges.

You will also have to hunt for weapon parts, medicinal herbs and drugs. The former are needed to improve the characteristics of the weapon, the latter will be useful for Joel to develop his hidden capabilities. Both are sorely lacking. The most useful thing a player can do is to make a holster for a second pistol and a long-barreled weapon, so that in the midst of battle they do not throw their backpack on the floor in search of an urgently needed shotgun. And in the development branch, the skill of wielding melee weapons and increasing the maximum health reserve will come in handy. Everything else will come later, because you still won’t be able to do more in one playthrough. Upgrading and modifying weapons in The Last of Us moves at a snail's pace, so you have to choose carefully.

3:19. “The same thing happens to people as to animals: both die, and both have the same breath, and man is no better than animals, for everything is empty.”

All opponents react exclusively to Joel's actions. And this is, perhaps, the main stick in the wheels that prevents us from perceiving the local stealth at the proper level. Imagine that there are three other people with you. You sneak past the infected, trying to avoid sudden movements, and at that moment the elephantine stomp of your comrades is heard behind you. It would seem that it’s time to throw up your weapons and prepare for the inevitable clash. But no. But as soon as you speed up your pace a little, the surroundings will tremble with the wild screams of hungry creatures and the flock will rush at you.

The same applies to running between covers. One day I decided to go around from the rear of two marauders standing in the doorway. He climbed out the window, crept up from behind... and then Ellie jumped right between them on all fours. Panic?! Screams?! Shots?! Nothing like this. The whistle of a flying Molotov cocktail, the death throes and again - silence.

On the other hand, ask yourself whether you need restrictions imposed by behavior artificial intelligence? Ask your teammates to stay in one room while you clear another? Hardly. All efforts to develop the atmosphere would have gone down the drain. Fortunately, the embarrassments described above do not happen often, and at least you feel that everything is under control. Everything is in the hands of the player.

IT IS IMPORTANT: Playing The Last of Us with extraneous sounds is like trying to sleep while listening to a mosquito squeak. Until you eliminate all annoying sources of noise, you cannot concentrate. So you have to batten down the windows, draw the curtains and, if desired, cover the walls with soundproofing mats. The sound in the game is amazing. Silence will eventually become your main companion. While sneaking, Joel can listen to his surroundings, and if there are enemies nearby, they will light up. This way you can easily scan rooms behind walls and corridors around corners. It has almost no effect on the atmosphere, but it gives a colossal advantage over the enemy.

Mutants behave most appropriately. There are only a few types of them (they differ in appearance), but each has its own function, each requires a special approach. Screaming, rushing in crowds, not knowing the fear of weapons, they will bite you to death in a few seconds, and there will be almost no chance of escaping from their clutches. Some even kill instantly, you just need to be at arm's length from them. Natural animals.

People copy this behavior to some extent. If you inadvertently catch the eye or unsuccessfully attack a lone enemy, all his comrades within earshot will come running like cunning jackals and encircle you. And then a thoughtful positional action game begins. Falling into the trap of a savage waiting around the corner, as shown in the gameplay video a year ago, is a piece of cake. Meanwhile, Ellie helps in every possible way: she shouts “Joel, on the right!” when a thug with an ax in his hands rushes at you, throws bricks at opponents and, if something happens, can even plunge a knife into the throat of the enemy who grabbed you.

But the move of taking a hostage works on the principle of a human shield, and nothing more. The marauders simply stop shooting and circle around you like vultures. In I Am Alive, a similar technique was of a diplomatic nature; in The Last of Us, it is just a way to extend one’s life in a firefight.



5:10. “If they fall, one will lift the other. What if he falls alone and there’s no one to pick him up?” 5:12. “And if someone overcomes one, two will be able to resist, and the triple thread will not break soon.”

In contrast, in The Last of Us there is no obvious bias towards one or another style of play. Everyone is their own director, and there cannot be a favorite style here. Either you lure out enemies one by one, go around from behind, stick a knife in the neck, then you hide behind cover, run from room to room, dodging Molotov cocktails, and shoot from a rifle, keeping an eye on your ammunition. And then, when the cartridges run out, you hide, bandage your wounds, pick up a pipe with a blade glued to the end and go out into desperate hand-to-hand combat.

The entire mechanics of collisions rests on the competent alternation of stealth mode and combat. In The Last of Us during your life really have to fight. Sometimes - throwing his chest at the embrasure in despair, sometimes - throwing empty bottles at his opponents in order to gain at least a few seconds of respite.

At the same time, the camera, which is often the subject of complaints in games, works impeccably. The skirmishes behind your back will seem cinematic to the viewer, but you will know that all this is far from a movie.

9:4. “But all living people have hope: a living dog is better than a dead lion!”

The Last of Us always stays connected to the player. And even in the intervals between battles he does not lose this thread. The characters are constantly talking to each other, every moment of your life in this post-apocalyptic, harsh world will be remembered for something. If someone before the start of the game said: “Motor!” - that cherished “Cut” would have sounded only during the final credits.

Unite!

[] The devil is not as terrible as he is painted. Even players who are far from online battles will certainly try out multiplayer.[]

There are games, like or, whose existence is justified by multiplayer alone. But about the network game The Last of Us doesn't have much to say.

The online mode of The Last of Us largely copies the online battles from, only with an even smaller set of modes and innovations tailored to the surroundings. It should be considered more as an independent and not entirely necessary appendage, rather than as a full-fledged element of the mechanism. This is exciting, good entertainment that works on the classic principles of online shooters.

Of greatest interest is the “Survival” mode, in which killed players are revived only in a new round. No timed revivals - only two teams and tough positional competition up to four wins. Due to the absence of the Playstation Store in the European segment, this is a very good alternative. Among the innovations, we can note boxes with resources located at key points, from which Molotov cocktails, first aid kits and other useful items are made right on the battlefield. Here we can draw analogies with the well-known “capture the flag”, only here, by visiting important points, you only get a material advantage.



1:9. “What has been is what will be...” 1:9. “...what happened will happen, and there is nothing new under the sun.”

The idea of ​​creating and caring for your own community could be the most important element of an online game if it weren't so casual. Your “Clan” is a set of blue dots floating in a circle, corresponding to the number of people in the group, and constant messages that the ephemeral Mia Martin is collecting wood for the fire, and William Vaughn is skinning a raccoon. If you connect to your Facebook account, your friends will be collecting firewood and skinning a raccoon.

It just so happens that humanity thinks in archetypes. Roughly speaking, we all still have the beginnings of a collective mind - common ideas about heroes, villains, wisdom, death, God... Collective unconscious. " The collective unconscious contains the entire spiritual heritage of human evolution, reborn in the structure of the brain of each individual“- wrote the analytical psychologist Carl Jung, the famous colleague of Sigmund Freud, who went further than his ideological inspirer. If Freud blamed problems with sexuality for all the problems of humanity, then Jung plunged in his research into the very depths of the human soul and came out knee-deep in myths, symbols and archetypes.

Exploring the plot TheLastofUs, following Jung we descend to the very bottom of the human soul. Be careful, there are a lot of spoilers!

"In the Beginning was the Thing"

There are many parallel universes, did you know? But wait, point your finger at your temple, scientific treatises have been written about this for several millennia. Each person lives in his own world and perceives the events happening around him exclusively in his own way. One can come across parallel universes in one form or another in Plato, Lem, Berkeley, and Hawking, after all. The essence of each of us is our brain and our memory. We think, therefore we exist. No memory - no person. Consequently, our soul is the totality of everything that we remember. The smell of hay in grandma’s village, the taste of an apple from the orchard, the pain of falling off a bicycle for the first time, sadness for a loved one who has passed on to another world - all this is our soul, the most valuable thing in each of us.

And each of us reacts to current events in our own way, according to the laws of our own universe. One in the store will choose Apple juice, because he will remember that same apple in the garden from childhood, another will never buy a blue car, because the blue car killed his beloved cat.

Having lost his beloved daughter at the very beginning, Joel purely instinctively closes himself off from Ellie, immediately uttering the key phrase: “I don’t care about you at all.” In this way, the unconscious tries to protect its carrier.

We choose a lot of things in our lives unconsciously. Hawking even argues that such a choice is not a choice at all, and everything is actually predetermined. " Each of us perceives abstract and general provisions individually, in the context of our own mind. The reason for such fluctuation (inconstancy of meaning) is that general concept perceived in an individual context and therefore understood and used individually", writes Jung in his work " Approach to the unconscious».

Symbols of the collective unconscious often come to us in dreams. It is often unclear to the average person where this or that image came from in a dream, but if you dig deeper into the history of mankind, the meaning appears.

Humanity

One of Jung's fundamental archetypes is the “Shadow,” the unconscious manifestation of everything we strive to hide under the mask (“Persona,” as the psychologist calls it) that we wear in society. The shadow is in each of us and is closest to the conscious. To put it bluntly, we are all schizophrenics. And when “the angels come to judge us for our sins,” they will meet our Shadows.

But angels did not come to the world of The Last of Us. And the Shadows broke free in their most perverted forms.

Using the excuse of simple survival, the remaining people succumb to the Shadow and do things they would never do before. Society is destroyed, masks are torn off.

Archetypes are nothing more than our memories of the past of our ancestors. Just as an embryo in a woman’s body goes through all stages of human evolution, so our mind carries within itself absolutely the entire cultural experience of humanity. Since primitive times, when we did not try to realize what we see, but simply took it on faith.

« As scientific understanding grows, our world is becoming increasingly dehumanized, writes Jung. — Man feels isolated in space because he is now separated from nature, not organically included in it, and has lost his emotional “unconscious identity” with natural phenomena. Gradually they lose their symbolic involvement. Now thunder is no longer the voice of an angry God, and lightning is not his punishing arrow" But here, presumptuous humanity, which had long ago lost its connection with nature, finally found it. The persistent loach on the splash screen of The Last of Us makes its way through an open window into a man's home. The best metaphor a video game could have.

Direct speech

Carl Gustav Jung

About the archetypes of the collective unconscious

“We convince ourselves that we have “conquered nature” with the help of reason. But this is just a slogan - the so-called conquest of nature turns into overpopulation and adds to our troubles the psychological incapacity for the necessary political reactions. And people can only quarrel and fight for superiority over each other.

Can we say after this that we have “conquered nature”? Since any change must begin somewhere, an individual must experience and bear it within himself. Real change must begin within the individual, and that individual can be any of us. No one can look around expecting someone else to do something they don't want to do themselves. But since no one seems to know what to do, perhaps each of us should ask ourselves: maybe my unconscious mind knows what can help us? Clearly the conscious mind is unable to do anything useful in this regard. Today man is painfully aware of the fact that neither his great religions nor his many philosophies provide him with that powerful inspiring ideal that provides the security he needs in the face of the present state of the world.”

Any good work carries archetypal motifs. Otherwise, passing through the filter of the consumer’s mind, it will simply fall apart and remain incomprehensible.

Those “political reactions” that Jung writes about, in the world of “The Last of Us”, were carried out by nature itself for an indecisive person. The shadows of the survivors immediately broke free: it was with their help that people understood how to preserve their humanity and survive. Someone began to eat their own kind, someone went to get a vaccine from the corpses of children. It is unlikely that they would do this in a normal world, but the world has changed. The unconscious saved them, while the conscious could not do anything. And Joel in this system is one of the last who did not succumb to the Shadow. At first.

The last of us

« You will do what I say. Clear?" - Joel makes out with Ellie on the shore. " Yes, you're in charge here“,” Ellie humbly answers him. From the very beginning, it seems that Joel has succumbed to the Shadow like everyone else: along with Tess, a friend and probably lover, he walks over corpses for personal gain, justifying it as survival. A cruel world has cruel inhabitants.

He is completely independent, his actions are unshakable, he is the boss in this world. But only until the Child appears in his life and plunges him even deeper into the Shadow.

At first, Ellie enjoys every little thing: the sunny forest, the chirping cicadas... but winter will change everything. And then, when she sees giraffes for the first time, she will no longer be able to rejoice like a carefree child.

The “Child” archetype has always played an important role in the collective unconscious of humanity. It is present in every third myth, is the basis of many religions, and is important for culture literary works often begin or end with the birth of a baby. In his work “The Divine Child,” Jung characterizes this archetype as spacious “ less small and more big" This image has become so ingrained in the unconscious that the symbolism of birth has become a cliché: if a child is born in a movie or video game, then, most likely, the main character is about to admit his infantilism, stop wrapping his snot around his fist and take on the task of saving the world. The closest example is Beyond:TwoSouls, 90% consisting of this kind of clichés, which, however, are not connected into a single story.

With all this, the Child is often abandoned and not needed: best examples- the myth of Romulus and the tale of Mowgli. " Nature, the instinctive world itself, takes care of the child: he is fed and protected by animals. "Child" means something growing into independence. It cannot take place without turning away from its origins. Therefore, abandonment is not only concomitant, but simply a necessary condition ", writes Jung.

The world in which Ellie and Joel live is empty and therefore very contrasting. In emptiness it is much easier to highlight some details and motives.

Like each of us, Joel lives in his own personal universe. And in this universe, he is the Hero, and Ellie is the Child, who only emphasizes the image he himself invented and takes Joel further and further away from the essence of his psychological problems, into the Shadow. At first, Joel rejects her, but then gets used to it and begins to see her as his daughter. Instead of finally letting go of the memories of his daughter, the old man simply replaces her Ellie, thereby dulling the pain of loss.

Bill, a homosexual and a psychopath, was able to find himself in the church only after the end of the world, when people no longer cared about God. For Joel, Ellie became such a church.

While Ellie is rapidly growing mentally and in the eyes of the player she herself is turning into a Hero, Joel is only degrading, sticking out his ego more and more. He could have forgotten about his tragedy, but his subconscious replays the death of his only daughter over and over again before his eyes, and Joel simply does not know how to deal with it. He succumbs to the Shadow - everything that he previously hid in the depths of his subconscious. And even after Ellie saves his life and proves that she has grown up, Joel, consumed by his inner demons, deceives his companion by saying the most important phrase in the game: “ I swear" In his universe, Ellie is still the Child and he is the Hero. And it's really scary.

The story of the last of us ends with a catastrophic deception, a terrible human tragedy.

Death. No man can accept it, because no man can understand. But at least someone is trying. Joel is not trying, but is only deceiving himself.

The Last of Us is the story of a broken man. The story of a man who was unable to overcome his psychological problem. The one who is afraid to accept the pain. The Last of Us is not a hero's story at all. This is the story of a coward. And such a story could not end with anything other than “I swear.” The ending is perfect, and most games are far from that.

But maybe things will get better. It’s not for nothing that later, after passing, Ellie’s knife appears on the windowsill from the splash screen, which can be used to cut the vine making its way into the room. If Joel is lost to humanity, then she is his last hope. Divine child. It's not over yet.

* * *

That's the beauty of The Last of Us. Any good story woven from archetypal images and motifs, but only truly brilliant things do not slide into farce. Joel is not a Hero at all, and Ellie is not a Child. They are not ready to sacrifice their world for the sake of others. They are ordinary people with a complex, often incomprehensible psyche, like the rest of us. They - one of us. Therefore, to some extent, the Russian-language name is even more successful than the original one.

Localization: completely in Russian

Events in The Last of Us take place in America several years after a global catastrophe. The world was swept by a terrible epidemic, as a result of which most people turned into insane mutants and only a few, including the main characters of the game, Joel and Ellie, continued the struggle for survival.

Just finished playing through it on PS3 along with the expansion pack. And... it's a great game. Seriously. What's good about her?
1. Atmosphere. The world that has fallen after the zombie apocalypse is simply breathtaking in its detail and scale. Nauti Dog ate the dog while exploring abandoned places (hello Uncharted and its temples, mansions, lost cities), but here they outdid themselves. You look and naturally believe in what has happened in this world. You feel like a global catastrophe has occurred here. And by the way, this works in symbiosis with decent graphics. The engine made it possible to create an atmosphere that easily covers up many of the shortcomings of the graphics and, in general, the picture is... beautiful. Also, a rare, but correctly inserted soundtrack works correctly for the atmosphere. You get the feeling that you are not playing a game, but watching a strong movie.
2. Plot. It’s difficult to talk about how amazing this plot is without spoilers, but I’ll try. The plot is a decent road-movie that passes through many places and cities. The characters Joel and Ellie have to learn a lot about themselves and their fellow travelers, and about the abyss the world and the people living in this world have slipped into. A few words about the addition: not bad, but painfully predictable. But overall the plot is good. Dialogues, characters, situations, chemistry, relationships, motives - you believe in the plot. And that means something.
3. Gameplay. I’ll say right away: I played on the lowest difficulty. The reason is that I still haven’t gotten used to the dead zone of the Dualshock sticks and it’s still a little difficult for me to aim and the auto-aim helped me a lot. And I liked the gameplay. There is a shortage of ammunition and elements for crafting, stealth, shootouts, fights - everything is done with high quality and, again, gives a bonus to the atmosphere. Maybe later I'll try to pass it on normal difficulty.
It seems like I mentioned everything important. Lastly. Recently I noticed such a criterion for the quality of a game as the desire to play it again. I got it on Prey, Dishonored, The Witcher 3, DOOM, etc. So here it is. Do I want to go through TLOU again? And hell yes! I will happily return to this game and play it again, even despite some monotony in the gameplay.
Whatever it was, my rating for the game is 10 so I'm out of 10! And this game is just a great reason to grab a PS3 or PS4.

I played through the game three times on easy, medium and high difficulty, respectively... I can definitely say that I don’t regret the time spent. By the way, I played the version for PS4 and did not have any serious complaints about the quality of the graphics. And this game is not famous for its graphics at all, but for its incredible atmosphere and superb presentation of the plot. The plot itself would seem simple, but the way this plot develops, and along with it the relationships of the main characters develop, makes this game a masterpiece of the gaming industry! The Last of Us showed us completely new zombies that bring horror to everyone because... cordyceps, which is the source of the disease, exists in reality. The gameplay of this game is quite simple and straightforward: there are two types of enemies (zombies and people) and two battle modes (open and stealth). Of course, simple gameplay does not mean bad! I used all the presented gameplay mechanics and was ultimately satisfied with them. I especially liked the music in this game, which sets the right mood for a certain location. The fact that throughout the game the seasons change also made me very happy because... this enhances immersion in the gameplay. Of course, there were some downsides too! These are both rare bugs with the microscopic duration of the game, and the endless desire of the developers (or publisher xs) to put more LGBT characters, strong and independent women, whining men, etc. into the game. For me, this game did not become my favorite, but it definitely became the best zombie-themed game (sorry dying light...) My 4.7 out of 10!

The Lust Of Us is one of the best games I've ever seen. Divine plot, tense atmosphere and magnificent, beautiful picture. I'm one of those people who play games for the sake of the plot (essentially a replacement for movies). And as for me, every self-respecting person must go through this masterpiece.

The game after which my views on games changed, after it I couldn’t play anything for a long time, everything seemed uninteresting, I played it 4 times, the plot, the atmosphere, the gameplay are all perfect, by the way, after this game I stopped watching movies with the exception of movies from Marvel and DC, the rest of the films are not interesting, simply because the plot is weak everywhere, I also rarely play games, because it was almost impossible to find something like this game, the only game with which I can compare some of us is the Witcher 3, in general this is the game of the year, and people bought consoles for it, so it’s already clear how great the game is, by the way, part 2 will be released soon, we’re waiting...

The game is so good that I decided to write a review. The plot is perfect, it is made competently, you want to play it again and again, to find out what’s next, sometimes you forcefully turn off the game. I especially liked the episode with winter (because of the mustachioed guy). The soundtracks are wonderful, especially Gustavo Santaolalla – The Last Of Us, it is simply wonderful, creates an incredible atmosphere. Graphically, the game is very bright and emotional, there is no dullness or dullness, it sets you in a positive mood, although the plot is quite sad and dramatic, especially when Ellie runs away from Joel. Ellie is simply incredible, I haven't fallen in love with a game heroine in a long time. She looks very sweet and gentle, her vocabulary amuses, her childish naivety is very touching, she is lively, smart and reasonable, in general, she falls into my list of goddesses. I even understand the mustache. But the ending seems unfinished to me, it makes me think; there is unlikely to be a continuation, although I would like to. The addition is cool, but I would like to know how her friend died, otherwise this was left to the player to think about. The game is philosophical, there is some humor, in the end of course it’s a complete pain, I couldn’t get through it right away. And a little expensive, it seems to me, although chic. 4.9, because the gameplay is not my type and the ending did not satisfy me.

I played the updated version on PS4 and I can proudly say that the game deserves all its awards. Even more. A sad story about a pandemic that plunged the civilized world into chaos, in which people infected with mutated cordyceps reign on the one hand and cruel military personnel pinching leftover food in quarantine zones on the other, while in the middle between these sides hunters for “tourists” operate, and radical terrorist group "Cicadas", which occupies a central place in the plot. Joel, a brutal smuggler who has suffered a family tragedy, agrees to guide a 14-year-old girl, Ellie, through the devastated United States. The story is very exciting, hiding a subtle philosophical meaning about the true nature of people, their purpose and instincts, in a word, the plot is AWESOME. The gameplay is hardcore, you need to act secretly, searching the area for supplies, only as a last resort coming into combat contact with opponents. But the graphics...on PS4 are simply gorgeous. Every little thing is noticeable, be it a scratch or dirt on clothes or face. Game of the generation. 5/5.

Message edited by user 07/04/2014 12:30:44

For now Best game of all that have ever come out. Even most films don’t live up to this creation, but that’s all. Not a single game has evoked so many emotions in me, not a single game have I replayed so many times, not a single game has I shed a tear. After this game, everything else seems just some kind of rubbish. The Last Of Us can be confidently called a classic among video games, an example to follow, an unattainable peak.

It has incredible graphics by PS3 standards, what will happen on PS4! An excellent plot and form of storytelling; if there had been a film, it would probably have won more than one Oscar. We should also praise the soundtrack, which complements the already very atmospheric game. The gameplay is also excellent; realism is present here like in no other game. And of course, videos made at a cinematic level that you want to watch again and again.

Naughty Dog did a hard job showing everyone how to make games. Everything in games should be perfect: graphics, plot, gameplay, and sound.
If you still haven’t played this game, then believe me, you are missing out on a lot.
I'll be waiting like a gulp for new Naughty Dog creations fresh air, like a ray of light in this hopeless cloud of monotonous games.

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The online part of this game is called "Factions". To begin, you must select the Hunters or Cicadas Faction. Having chosen one of the factions, you will have to go through a journey with this faction or your clan will be destroyed, and you will lose, and you will have to start all over again. The multiplayer may seem confusing at first, but for the most part you should just play through it normally and only worry about completing the missions that appear.

To get this achievement, the most important thing you need to know is that throughout the entire time, at least 1 survivor must remain in your clan, otherwise you will lose. Basically, your clan's numbers are threatened by missions in which you need to protect your clan from extermination. At first, you will start with missions that can increase the size of your clan without the risk of loss and missions with a 60% risk of population loss. You can ignore these missions. It's worth worrying about missions where the risk of population loss is 100%. You will encounter five such missions. These missions will take place during:

  • 1 day, 6 week
  • 2 day, 8 week
  • 3 d June, 10 week
  • 6 d June, 11 week
  • 4 d June, 12 week

They cannot be lost, otherwise you will have to start the journey again. You will have to survive for 12 weeks (1 match = 1 game day, so a total of 84 matches).

To complete missions, you must complete all challenges within 3 days (3 matches). You should save the simplest challenges for days with a 100% risk of clan extermination (See. Faction Missions). If you are on the verge of failing one of these missions and your clan is destroyed, then exit the game in XMB and that day will not count. So you can try to replay this day and complete the challenges.

Pass days :

I don't like to recommend this method because it interferes with other players, but for now it's the only way to quickly get to grips with multiplayer. By exiting a match via the pause menu, you can skip the match and have a Travel day counted against you. Doing this will cause your clan to become hungry/sick and eventually die, so you'll need to periodically play every few matches you miss. Also, you should not forget to complete important missions that appear periodically (and in particular those that pose a 100% risk of exterminating the population of your clan).

As for the game mode, it's up to your taste, but I would recommend the Raid mode as it seems more consistent. Matches go faster and it's easier to work on mission objectives, etc. In Survival mode, the match may be over before you know it and you'll encounter few enemies if your team deals with them instead of you.

Faction Missions:

  • Such missions take place once a week, and sometimes twice (One game week = 7 multiplayer matches). They differ only in the consequences for your clan. At times, the results are determined by how many new people join your clan. More often than not, it's the other way around. The number of deaths from attacks or disease outbreaks is counted.
  • From time to time you will be given missions to choose from. There are a number of tasks, such as wounding, execution, wounding from various weapons. Each challenge has 3 levels (eg 3 wounds, 6 wounds and 9 wounds) and you must reach the highest level within 3 matches.
  • You can take on the same task several times, for example, choosing a task to wound an enemy with your favorite weapon. True, each time the level of the task increases and the requirements become more difficult, so don’t get carried away too much, as you can lose a lot of time on one mission.
  • I advise you to save the simplest tasks for later, when missions appear with a 100% risk of losing your clan.
Hometown
Prologue

Sarah, Joel's daughter.

On the eve of his birthday, Joel receives a wristwatch as a gift from his daughter. There were no signs of trouble that night. Having woken up from an alarming call from Tommy, Joel’s brother, we examine the postcard on the chest of drawers. Let's look into my father's bedroom and learn from the news about an unknown virus that has swept the town. We go down to the first floor, go to the kitchen and look at the calls on the phone. We go left, go through open door. Worried, Joel quickly pulls out a revolver and reports strange behavior from his neighbors. One of them breaks into the house, Joel kills him, and we go out to the backyard. Together with Tommy we go in search of a safe way to leave the city. Having had an accident, we take Sarah in our arms and move down the road. At the intersection we turn right. We continue to run, go around the truck and head towards the alley on the left side. We get to the building and go inside. Tommy will hold the door so they can escape. We meet a military man who saves us from the infected. However, then he receives orders to kill us. Tommy arrived too late and Sarah died from her injuries.

On the day the virus began to spread, everyone was trying to get out of the city.

Summer
20 years later
Quarantine zone

Behind the wall

The world has changed. The military created quarantine zones, protecting the survivors from the infected. Waking up to a knock on the door, we let Tess into the house and talk about pressing problems. She managed to negotiate the deal, and now we are provided with cards for a couple of months. Robert is trying to put a spoke in the wheels, we need to deal with him. Going outside, we follow our friend to the checkpoint. We almost managed to get past it, but there was an explosion and all the passages were blocked. We quickly run after Tess, go into the building and get a first aid kit. Having bandaged the wound, we move along the corridor. Besides us, Marlin from the Cicada group is looking for Robert. We get to the secret hole in the wall and move the cabinet to the right side.

We jump down and follow Tess to our things. We take them from the table, go to the red boards, look up and seat a friend. We get out, talk to Tess and follow her. The required ladder is located on the side of the white car. We lean it against the wall and climb up. We follow Tess and use a flashlight in the dark. The first floor is filled with controversy. In this case, Joel will put on a gas mask, and visibility will noticeably deteriorate. In the room, crouching down, we pass through the gap in the wall. We move the log out of the way and squeeze between the cabinet and the drawer. We find a person whose mask is damaged. We select the cartridges lying nearby and shoot the unfortunate man in the head. Crouching we pass under the boarded up boards. When faced with the infected, we first listen to see their location. We sneak up on the enemy, waiting for him to turn away. We carry out a seizure and strangle him. You can go around the remaining two on the left side, making sure to turn off the flashlight. We go up the stairs and get out.

We follow Tess to the neighboring building and go inside. We climb higher and go down on the other side. We grab the board and go to the wall to give it to our partner. We ourselves return upstairs through the gap in the wall on the opposite side. We continue to follow Tess. While the boy checks to see if Robert’s soldiers and people are nearby, we’ll take the cartridges from the rack. We pass through the local market and go to the shipyard. When faced with enemies, we try to get as close to them as possible. We save ammunition and attack enemies in hand-to-hand combat whenever possible. The gate is closed, so we put Tess on the wall on the left side. Enemies again, slowly, we follow Tess. After she deals with one of them, we make our way to the building and go inside. We sneak up on the one that is further from us. We carry out capture and strangulation. We destroy the rest and select the key with which we unlock the door inside the building.

There is strict control in the quarantine zone: if you are infected, you will be immediately shot.

Being behind cover, we wait for the end of the conversation. We destroy the enemy at the door, then another one in the neighboring building. We go to the warehouse, sneak up on the enemy and carry out strangulation. We go up the stairs outside. After killing two, we search the warehouse. On the second floor, we select a knife from the table, with the help of which it is much more effective to deal with enemies after they are captured. We open the gate on the first floor and get out to the pier. We go to the right and destroy the enemies one by one. We are waiting for the third one to come closer and turn away from us. We continue walking along the right side until we reach the office.

Robert will start shooting, and when he runs out of bullets, he will run away. We catch up and ask him about weapons. He reveals that he sold them to the Cicadas. Marlin appears and makes a deal with us. We'll get twice as many weapons if we agree to smuggle them across the border. We follow a friend to her home. Having reached the bridge, we turn left. We go upstairs, then enter the building on the left side and go around the enemy. As soon as we grab him, the ally will do the same. We move along the corridor, go into the last room and get out through the window on the left. We destroy the enemy and another one on the right side. But before doing this, it is best to wait until the enemy on the bridge moves to the left side. We go down under the bridge and get to the house.

Outskirts

The essence of our work is to escort the girl to the Capitol. Tess will go with Marlene to the Cicada camp to check the weapons. Going outside, turn left and go down to the fence. We follow along it, then go right and find ourselves in an alley. To climb up, we move the trash container to the stairs. We go upstairs and get to a safe house near the border. Having rested a little, we leave the apartment through a hole in the wall. We start the generator by pressing the button when the slider drops to the bottom of the scale. We crawl forward, climb the stairs and get out. We move forward, pass through the container and are immediately attacked. After scanning, it turns out that the girl Ellie is infected. According to her, she was bitten three weeks ago, but for some reason the virus did not affect her.

We follow Tess to the patrol. We move to the left and press ourselves against the wall. We follow the enemy's lantern at the top position. We carefully go around the corner and continue moving along the left side. We jump into the water, climb up and slowly move through the shelters to the other side of the building. We open the gate and, having got out, we get to the building on the right side. We wait behind cover for the enemy to turn away. We neutralize him and head to the window at the other end. We go outside, continue to go forward and move along the sewer pipe to the building. We go up the stairs and immediately turn left. Bent down, we pass through the gap in the wall. We run forward and turn right at the fork. We get to the grate and open it.

While Joel and Tess often push boundaries, this time the stakes are too high.

Following Tess, we rise to the top point. In the distance we see the Capitol building. We turn right and get inside. We get out to the stairs and go up to the floor above. We find a nutcracker stuck to the door. Their faces are disfigured beyond recognition, so they cannot see, but they can hear perfectly. We break through the door and turn right. Together we open the next door. We deal with the nutcracker quickly and often by pressing the button shown. We look around the rooms to find useful items. Some doors are locked and require a knife to open them. Almost always, the spent knife more than pays for itself. We go into the very last room on the left and put Tess on the yellow ledge. The partner will distract the clicker, let's follow her. Then we distract the enemy ourselves by throwing the bottle to the right. We climb up, jump onto the stairs and remove the box from the path. We make our way along the platform outside, go around the corner and go back into the building.

We select the revolver, follow Tess and jump down. We select a piece of pipe and destroy the first enemy by sneaking up from behind. We return to the place where we jumped. We go forward and wait for the runner to go further along the corridor. We neutralize him and go to the other side. We watch for two more, and then finish off the last one - the click beetle. We jump up and move aside the box blocking the door. We go lower and lower. We select a Molotov cocktail, which we can make from the same items as first aid kits. Bent down, we pass through the gap in the wall. We creep up to the first clicker, deal with it and move to the right. Let's move to the other side. There is an enemy standing at the grate, you definitely need to kill him. To do this without attracting attention, we will use a Molotov cocktail or a knife. We place our partner on the ledge on the right side. We go up the stairs and finally get out.

We get to the truck in the alley. We turn left and enter the building. We silently destroy the runners, grab the chest of drawers and carry it to the truck. We jump over to the other side, go forward and open the gate on the left side. At the last moment we manage to run inside. At the workbench we can modify weapons. We open the door and go up to the second floor. In the middle of the room we come across a rubble. We lift the log so that Tess and Ellie can move on. We will take a different path. We turn right, get out into the corridor and watch for the runner. We go into the large room on the right side, move to the other side and throw a Molotov cocktail into the corridor as soon as we notice the runner. The clicker will come running to the sound and will be engulfed in flames. We go up to the next floor, destroy the enemy beating on the door. We help Tess, then Ellie. We move further away and fight off the runners, preferably using firearms. We jump through the window onto the fire escape. We go upstairs, take any of the boards and use it as a crossing between the buildings.

Ellie has never left the quarantine zone and therefore skyscrapers seem something surprising to her.

We go downstairs and drag the trash container to the gate. We get out to the road and get to the Capitol. All the Cicadas were killed, and we also find out that Tess is infected. She invites us to go further and find Tommy. Tess herself will remain here and try to hold back the military. Before we could get upstairs, Tess had already been shot. We jump over to another part of the building and pick up a rifle near the corpse. There are enemies ahead, we turn into the room on the left side and neutralize the lone enemy. Actively listening, we move to the other side and go down to the first floor. We move along the left side again. We try to move silently for as long as possible.

We go outside and cross the road. We go down and quickly hide from the machine-gun fire. Since Ellie is immune, she can breathe the spores. We destroy two soldiers and go through the carriages. The tunnel is flooded, so we continue swimming. By diving, we can go around the rubble. We swim to the very end, where we find a raft. We transfer it to Ellie and transport her to the opposite side. We climb up the descending stairs and get out.

Bill's town

After discussing with Ellie the moments that are better not to remember, we move to an old friend Bill. We move through the thicket of the forest and will soon get out to the tower. The main gate is closed, so we go left and get to the stone wall. We select the board and move it to the small building. We climb onto the roof and lift the board. Here, by the way, you can pick up a modified piece of pipe. We install the board between the buildings and move to the other side. We go down, move to the left and get to the gate. They are closed on the other side, so we seat Ellie. We move down the road, at the end we turn into an alley on the left side. The nutcracker will blow himself up on the trap. We get to the truck, put up a ladder and climb up. Having walked along the board, we pick it up and install it next to the stairs. Having gone upstairs, we pull up the board and place it between the buildings. We continue to move along the roof. Having gone down, we crawl under the tripwire. Two more stretches at the passage on the net. We move away, crouch down and shoot at them. Let's go further and destroy the tripwire at the bottom between the walls. Having entered the building, we fall into a trap. While Ellie is working on our liberation, we shoot back at the infected. Don't worry about ammo, there will be an endless amount of it. We reload more often and try to keep enemies away. Bill will soon come to the rescue. We follow him, being minimally distracted by enemies. After some arguing, Bill agrees to help us. To assemble the car you will need parts, which can be found in the city.

Any weapon can be modified, although you will have to find a workbench to do this.

We collect a large number of useful items in this eatery. We get out, following Bill. When enemies appear, there will be nowhere to run, so, without leaving our allies, we fight off the infected. Having finished with them, we go upstairs and go down to the cellar, where the warehouse is located. We get a shotgun and an explosive bomb. It can be used as a mine and will explode when an enemy approaches. If you throw a bomb directly at an enemy, it will explode instantly. Recently, military personnel appeared in the area. They were attacked by a horde of infected and the transport, having lost control, rammed the wall of the school. There we will find a working battery. We go upstairs and leave the church through the window. We use a Molotov cocktail against a large number of click beetles in the garden. They will all come running to the noise and set themselves on fire.

We get out into the alley and pass through the territory of private houses. We listen and determine the location of the runners. We move forward, destroying enemies. We get to the house on the far left and try to open the door - it doesn’t work. Ellie will be able to get to the other side through the doggy door. We clear the gazebo and house from click beetles. All you have to do is throw a Molotov cocktail at the aisle. We get out through the house to the other side, climb onto the van and move along the board to the neighboring territory. We thoroughly search the house. We help Bill open the garage door. A truck is visible in the distance. We head towards it, shooting runners along the way. We use bombs in narrow passages and do not allow ourselves to be surrounded. We get to the bus at the gate. We help Ellie so they can lower the stairs. We move to the other side and follow Bill.

The first aid kit and Molotov cocktail require the same ingredients.

The school doors are closed, so we turn the corner and get inside through the window. Not finding a battery in the truck, we begin to look for a way out. We follow the corridor, clearing it of enemies. We pass through the audience, together we break through the door in the corridor. Once in the gym, we encounter a large opponent. First, we destroy the runners and only then concentrate all our attention on the thug. We try to shoot at its bright growths on its body. We don’t stand still, as spores flying at us cause constant damage and reduce our visibility range. Having won, we collect ammunition and reload the weapon, we will still need it. We drop Bill and Ellie off, but we don’t have time to climb in ourselves. We destroy the runners and climb up.

We get out and follow Bill. As soon as the allies free the stairs, we immediately cling to it. In the house we find Frank, Bill's partner, hanged. He was bitten by the infected and, apparently, he did not want to become one of them. Meanwhile, Ellie discovers a car with a working battery in the garage. All that remains is to recharge it by pushing the car. After looking around the house, we approach the car from behind and take it outside. We don’t get carried away with pushing, we make sure to keep an eye on the enemies and shoot them in time. Having separated ourselves from the infected, we say goodbye to Bill and continue our difficult journey. We arrive in the city; The highway is clogged with cars, the only way is to turn right. We are faced with an aggressive group of people.

Pittsburgh

We fight off the enemy by quickly and often pressing the shown button. Then we run up to Ellie and help her. There are many enemies and some of them will try to approach you from the rear. We listen and monitor the location of the bandits. After killing everyone, we go outside and open the gate in the corner. We get out to the stairs and go up. We pass along the corridor and open the side door. We jump down and move along the highway. Having seen the hunters, the easiest way to get around them is to hide behind the cars on the left side. We climb onto the bus and go through the checkpoint. There are many enemies ahead, so if we want to act silently, then we turn right and penetrate the building. We go upstairs, go right and go down into the courtyard. We go into the alley, go up the fire escape and jump off the other side. If we break through with a fight, we first clear the street, then the first floor of the building and, accordingly, the second.

Bill mined almost every corner of the city.

We get to the flooded area and swim to the very end, where we find a raft. We deliver him to Ellie and carry the girl to the bus. We pass through the van, turn left and find ourselves in a cafe. From here we jump up and move along the board to the hotel building. Having jumped down, we go left. Opposite the bar counter is a structure. We take the ladder and bring it to the hall. We turn left and install the ladder on the wall above which there is no railing. We climb up, then go up to the second floor. We get out onto the roof through the window and move to another part of the building. Most of the enemies are without firearms, but with improvised items. We try to act silently. Along the corridor we get to the next staircase and go up to the third floor. We are located in the hall, from where we can clearly see the long corridor. Ellie will warn you if enemies start approaching from the flank. Having destroyed all the enemies, we move along the corridor and get to the terrace. We enter the room through the window on the left side, go out into the corridor and go up the stairs to the fourth floor.

We open the elevator door by quickly and often pressing the button shown. Having climbed the stairs, we climb through the narrow passage on the right side. We jump onto the elevator car, wait for Ellie and drop her off. We ourselves fall into the water. We get to the flooded stairs, dive under the water and swim to the lower floor. Having rested, we dive again and, having looked around, swim through the door, next to which is the same emergency exit icon. We move further into the territory filled with disputes. Having moved along the corridor, we go upstairs and arrive at a locked door. Firstly, there is no electricity and, secondly, a pass is required. We return to the corridor and walk along it to the end. We turn into the room on the right side, then right again and move to the opposite room. We take the pass from the table, return to the previous room and go downstairs. We start the generator and hastily return to the locked door, which we unlock with the help of a pass.

Seeing the beauty of the forests, you might think that there was no epidemic.

We go upstairs, walk along the corridor and get out into the kitchen. We kill the enemies, then go to the hall. There is a ladder near the locked door; install it against the wall to the right. Having almost climbed up, we receive a blow from above and fall down. Quickly and frequently press the button shown several times. Ellie will arrive soon and help us. Instead of being grateful, Joel yelled at Ellie. This is all due to the fact that the girl used a firearm. We go upstairs and get to the restaurant area. We go up to the stage and push the piano up to the wall. We climb up and get out. There are many enemies outside and it will be difficult for one to cope with them. Joel has no choice but to entrust the rifle to Ellie. She will cover us from the top position.

The hunters have been notified of our adventures. When they finish, we move to the left and destroy the first enemy. We try to bring enemies out into the open so that Ellie can shoot them. Having destroyed every single one, the girl will come down to us. We hand her a gun. From now on, Ellie will cover us always and everywhere. We go all the way forward, where there is a gate behind the truck on the left side. Having made our way inside, we remove the cart from under the gate and move it to the opposite wall. We climb up, get to the window and watch how the looters kill the unarmed. Finding nothing useful, they leave. We go upstairs and deal with the hunters. We get out through the office space.

Record collection. Perhaps among them there are rare specimens.

We head to the next building. We penetrate inside from the right side, taking cover behind a police car. We go upstairs and kill three opponents. We move to another part of the building, go down and continue along the street. At the crossroads there is another group of enemies, consisting of four hunters. Let’s not get into trouble, because two of them have firearms. We go to the right and take the girl to the fire escape. We climb up, jump off the other side and head to the alley on the left side. Having crossed to the other side, we cross the road, taking cover behind a police car. If desired, we can first clear the building from enemies. The gate is closed, so we go around it through the building on the right side. We go deeper into the alley, turn right and immediately enter the building. We go upstairs, go to the nearest room and climb out onto the ledge along the fire escape. We move along it to the window, go inside and go into the next room. We get out of the window to the destroyed fire escape and continue to move along the ledge.

So we fell into one of the most dangerous traps. In response to the noise, the infected slowly begin to come running.

Having penetrated inside, we are attacked. The survivors were Henry and his younger brother Sam. They mistook us for hunters and therefore tried to kill us as quickly as possible. We also find out that they are the only ones from the group who survived. Nearby is the lair of these guys, we follow Henry. We go downstairs to the toy store. Then we go outside and go through the open door on the right side. Having watched the enemies, we deal with them. We climb onto the truck, walk forward a little and retreat behind cover again, as enemies will appear. Having destroyed them, we jump even higher and arrive at the allies’ lair. Henry and Sam, like us, are looking for Cicadas. They are waiting for the moment when the checkpoint guarding the passage to the bridge is weakened. Most of the guards will go to bed. Having rested a little, we follow Henry. Having gone downstairs, we sneak up on the two and silently neutralize them in sync with Henry. Ours is the one on the left. We go outside and cross to the other side, taking cover behind the cars and avoiding the spotlight. We kill a lone enemy and turn off the generator. We deal with everyone who comes down to us.

We open the gate together and at the last moment manages to escape from enemy transport. We kill the enemy and put all three on the truck. The ladder breaks, so we won't be able to climb up. Henry and Sam decide to leave us. Ellie doesn’t leave us and jumps back down. We open the gate and get inside. We clear the building from enemies, after which we go into the hall and remove the cart that blocked the main door. Having gone outside, we quickly run after Ellie, avoiding obstacles. Finding ourselves in a dead end, at the last moment we decide to jump into the water.

Apparently, someone has finally gotten fed up with these nutcrackers.

Suburb

We meet Henry and Sam on the shore. Joel grabbed Henry's gun and threatened to kill him for abandoning us in our time of need. But this time we waited for help. Having examined the surroundings, we return to our allies. We climb up and help Henry lift the grate sewer pipe. Having reached the fork, let's take the right path. Having finished the inspection, we reunite with our friends again. We arrive at an area with water. We swim to the other end of the gate, dive and remove the pipe from the mechanism. Henry will open the gate, we swim further. We get out onto land and go up the stairs on the left side. We drop the raft down near the fence. We deliver it to Ellie and take the girl to the other side to the generator. She will turn it on, and Henry and Sam will also be able to move in with Ellie. With Henry's help, we climb up.

Opening the door will trigger a sound trap. We select a two-shot “shorty” shotgun from the table. We continue to move forward, destroying the infected. Opening the door, another trap is triggered, which separates us from our allies. The nutcrackers appeared on Henry and Ellie's side, so they had to run away. We turn around, go through the net and turn left. We move with extreme caution. There are many enemies here and they will all attack us sooner or later. You can place bombs or throw a couple of Molotov cocktails. Next, we go forward to the end, then turn left and put Sam on the ledge. We climb up the stairs, go straight and jump down. Reuniting with Henry and Ellie. We quickly run after them. Let's try to open the grill by pressing the button shown quickly and often. Sam will crawl through the small opening and unlock the door on the other side. We go up the stairs and head to the exit. We collect useful items from the table. The children will move outside and try to open the door. During this time, we will contain the infected. We mine the passages with bombs and Molotov cocktails. As soon as the door opens, we don’t linger here for a minute.

Toplyak is the most powerful enemy in the game. Even a knife won't save us if he grabs us.

We follow Henry down the road. Along the way, we search houses in which there will definitely be a lot of useful things. Through the last house on the left side, we move to the next street. It is controlled by a sniper, so we move forward, taking cover behind the cars on the right side. There will be no enemies here, but we will have to accurately calculate our advance. If we go from the left side, then we are practically not threatened by sniper fire. But you will have to destroy other hunters. We go around the house, get inside and deal with the sniper. Taking advantage sniper rifle, clearing the way for the allies. We kill everyone who tries to get closer to them. After a while, transport will appear. We wait for him to come closer and shoot at the one throwing Molotov cocktails. Soon the influx of zombies will begin; after shooting at them a little, we get out of the house.

Joel talks about his brother Tommy, who wanted to take two Harleys and head to the ocean for his birthday. Sam starts a conversation with Ellie about the epidemic, about his fears of becoming infected. The basis for this was the fact that Sam was bitten. The next morning, Ellie decides to check on him. Sam, turned into a runner, attacks Ellie. At first, Henry tries to save his brother, but then he kills him and himself.

Autumn
Tommy Dam

We continue our search for Tommy. Having reached the car, to the left of him in the grass you can find an El Diablo revolver with an optical sight. We go down the slope, turn right and move along the coast. Tommy and Joel have different views on the world. The first one joined the Cicadas, hoping for better life, and the second decided to engage in smuggling. We get to the dam and turn the valve to turn over one of the shutters. We jump into the water, dive and swim into the sunken building. We release the raft on the ceiling and quickly swim to the surface. Using the raft, we transfer Ellie to the other side of the dam. We move to it by walking along the shutters. We climb up the rock, then move along the wall until we arrive at the main gate.

As it turned out, the plant was occupied by survivors, among whom is our brother Tommy. We meet his wife Maria and enter the territory. Things are not going well here. The turbines are damaged, without which it is impossible to restore the power supply. After making the rounds with my brother, we tell him about Ellie’s immunity and at the same time ask for help. Tommy does not want to risk his life, especially since he is now a married man. Suddenly the siren goes off - bandits have entered the territory. Ellie and Maria are trapped, we go to save them. We move forward, destroying enemies. We use shelters more often, since the bandits are well equipped. After some nagging, Maria releases her husband to the Cicadas.

Pretense and attempts to gain pity in order to lure people out of the car, kill them and rob them are not uncommon in the modern world.

Ellie ran away on horseback. We follow Tommy in the footsteps of the girl. Having fallen into an ambush, we destroy all the bandits in the territory. We actively listen and do not allow ourselves to be surrounded. Having killed every single one, we return to the horses and ride them to the ranch. Having entered the house, we go up to the second floor and go to the very last room. Ellie is unhappy that we wanted to leave her and trust Tommy. The house was surrounded by bandits. We kill the enemies while they are inspecting the rooms. Having cleared the house, we go outside. We learn from Tommy that the laboratory is located at the University of Colorado. Joel decides to finish what he started on his own. With this we say goodbye to our brother and continue our difficult journey.

University

Having entered the territory, we head towards the center. We rise higher and jump through the fence. We go up the stairs, then turn left and jump along the terrace. We enter the building, follow the corridor and at the end open the grate. We take the flamethrower lying at the table on the right side. We inspect the de-energized electrical panel; the wire leads to the second floor. We go up and burn out all the runners with a flamethrower. We start the generator in the central room, go downstairs and open the gate. We jump to the center, turn left and cross a huge territory. We go around the building and arrive at another locked gate. The mechanism is de-energized, and the generator is on the other side. We go into the building through the door on the right side. We go up to the second floor, go along the corridor to the end and jump down. We shoot from the flamethrower in short bursts, since the ammunition is depleted very quickly. Having cleared the floor of enemies, we go to the other side and push through the door, quickly and often pressing the shown button. We go upstairs, get out and get to the gate. We move the generator to the wire on the left side and start the generator.

We jump through the arch on the left side. Then we turn right and jump over the fence. Having arrived at the laboratory building, we go around it on the left side. The gate is closed, but you can climb over it. Let's go back a little, where there is a garbage container next to the fence. We carry him to the gate and randomly break through it. This, however, is also a good way to get into the territory. We move the container to the truck and climb up. We move through the balcony to another part of the building. We look at the list and go up. We follow Ellie, then open the door in the corner on the right side. We don't find anyone here except monkeys. From the recording we listened to, we learn that the scientist released the monkeys, and one of them bit him. Further more. We break through the door and find the skeleton of a dead man. Another audio recording says the others have returned to Our Lady Hospital in Salt Lake City.

Feral dogs.

Unknown people appeared and started shooting. We get out of the building the same way we arrived here, destroying enemies along the way. Suddenly, opening the door, we are attacked. No matter how much we resist, we fall down and fall straight onto a large fragment that pierces us right through. As soon as the enemies appear, we shoot them. Ellie helps us get up, we follow her. We will be pinned in a corner, we shoot at the enemy when he is distracted by Ellie. We barely get out, and soon Joel will lose consciousness.

Winter
Lake resort

Winter. It's hungry time. To survive, Ellie hunts in the forest on her own. The first prey is a hare. A little further on a deer appeared. We leave the horse and pursue large prey. We stay as far away as possible and try not to step on branches. The noise they make will only scare away the beast. We sit down, aim and fire an accurate shot. Following the tracks and bloody spots in the snow, we continue to follow the deer. After a couple more hits, we boldly pursue the prey and eventually get out to the huts, where we find a dead deer. Unknown people appear and introduce themselves as David and James. Pressing on pity, they want to take our loot. In exchange for this large piece of “meat,” Ellie asks to deliver her medicine. David will stay with us and we will take refuge in one of the huts for a while.

We come under attack, and the infected begin to approach from all sides. You will have to keep an eye on all the windows. We let some of the enemies inside so that after killing them we can collect ammunition. Let's block a couple of windows by blocking them with a closet. We continue to kill enemies until David suggests leaving here. We shoot the clicker so that our partner can block the passage. We follow him, go up and fall down. Actively listening, we go around or destroy the click beetles and move to the other side. We reunite with David and continue moving. Having reached a dead end, we notice a staircase at the top. We ask our partner to lift us to the ledge on the opposite side. We take a roundabout way to get to the stairs, simultaneously destroying the nutcracker. We jump down and go up the stairs.

We move to another part of the building. Here we will have to fight off the infected for a long time and persistently. We quickly collect useful items and create as many bombs and Molotov cocktails as possible. We leave one bomb and one cocktail for last, for a large enemy. Having destroyed everyone, we return to the hut to check the deer. David shares his story with us. Not long ago, he sent his people into the city, who stumbled upon some psycho and a girl. And then everything falls into place. For some reason David decides to let us go. We take the medicines and leave this place as soon as possible.

The monkeys were released by a scientist who simply took pity on them.

Returning to the lair, we inject Joel with a dose of antibiotics. He's still not in the best condition. The next morning we find bandits on the territory. They still tracked us down. Apparently David's target was not Ellie, but Joel. We need to distract them so that they never find Joel. We rush forward, bypassing the bandits. If you had to encounter them, then quickly and often press the button shown. The horse will be shot, and we will fall down. We go down the hill and pass through the house. We get out of it through the window on the right side. We actively use onions so as not to attract unnecessary attention. Don't forget, then collect the arrows from the bodies. We move to the other side and go up. We go left to the pier and walk along its edge. We get to the pipe and climb over it. Next there will be another similar pipe, but before crossing it, we remove the box from the wall.

We jump down and move closer to the house. We destroy enemies one by one using a bow. We go around the house and arrive at the gate. We move one of the trash cans and enter the house through a small opening. We are trying to get to the exit on the other side. The bandits will try to get close and deal with us in close combat. We actively listen and preferably use a faster-firing pistol. When we try to open the door, David will grab us from behind.

Waking up in a cage, we see the following picture in front of us: James dismembers a human body, and a minute later David invites us to taste meat of unknown origin. Ellie lets David get closer to her and breaks his finger.

Joel has come to his senses, but he is still weak. We go outside, move along the road and, as soon as the gate on the left side opens, we take a place behind cover. It is enough to kill three for the rest to escape. We follow them to the fence. We climb over it and destroy the remaining bandits. We go around the house or pass through it and are attacked. Having defeated the enemies, we begin to interrogate them. We learn that Ellie is being held in the city.

Deer hunting.

The next morning, they try to kill Ellie. But she manages to tell David that she is infected. Taking advantage of the moment, she manages to escape. Having got out, we run to the end and, turning right, enter the building. We move the cart to the left side and crawl under the boarded up boards. We carefully turn left and move to the next building. Once inside, we immediately go left and go to the toilet. We go outside through the window and then cross the road, using the shelters on the left side. We go into the alley, get to the stairs and pass below to the right of it. We climb through the slot in the wall. We turn right and now constantly move along the wall, actively listening and avoiding enemies. We get to a local eatery, which is easily recognized by its burning barrels. We get inside through the window in the alley on the right side. We move to the other side and when we try to leave the cafe through front door, David catches us. Our task is to get close to him from behind and stab him with a knife. We move exclusively on all fours and look at our feet, because there are areas with fragments on the floor. If you walk along them, David will find us. Each time it will be more and more difficult to catch the enemy. In this case, we use “listening”.

Let's play as Joel. We go right and go into the alley through the car wash. We wait for the enemies to leave and approach the container. We destroy the enemy at the top position using a bow. We pass through the container, move along the road and at the end turn into an alley on the right side. We enter the building and find Ellie's backpack. Having climbed out from the other side, we see a burning building.

The deer turned out to be resilient. They managed to bring him down after three accurate shots.

Having woken up, we crawl to the knife. When David grabs us, we make the final push, quickly and often pressing the shown button. We deal with the enemy and, together with Joel, get out of this place.

Spring
Car park

We move along the highway, then turn right and go down. Another empty quarantine zone. We climb over the fence and decide to take a shortcut through the building on the left side. We approach the ledge and try to pick up Ellie. Today she is clearly not herself, apparently it was affected by what she had to go through all year. In an instant, something distracted Ellie. We install the ladder and climb up. We follow the girl until we see a large herd of giraffes. We go upstairs and continue observing. Having gone downstairs, we walk along the tents and pass through the bus. We turn left and move along the tunnel. We jump over the truck and collide with big amount infected. We use a bow against small enemies, and it is best to burn out large ones with a flamethrower. One way or another, everyone will have to be killed. We move to the other side and give Ellie a ride. Then we climb up ourselves and continue swimming. We go around the obstacle under water. We climb on the other side and drop the ladder for Ellie.

You can pet a giraffe if you approach it.

We continue walking along the right side. The door is closed, so we take Ellie to the upper passage on the left side. We quickly kill the clicker that attacked the girl. We get to the next zone. We jump into the water, dive and swim through the open door. At the fork we turn right. We climb onto the first ventilation pipe, then jump over to the second and move along it to the end. We go around the pipes through a narrow opening. We drop the raft, jump down and use it to transport Ellie to the opposite side. She will throw down the ladder; When you try to climb up, the ladder will break. We move it to the wall behind us. We climb up, take the ladder and go down it on the other side. We rearrange the ladder again, only now in a horizontal position, and go through the gap.

The water flow has increased, so we jump from one van to another. We fall onto the bus from the ventilation pipe and, not having time to cross it, we get stuck inside. We are trying to get out, clinging to the handles. As a result, we are thrown back. Ellie tries to help, but to no avail. We quickly get out of the flooded bus and swim only forward - to the surface. Ellie is unconscious and Joel tries to pump her out. Cicada's men appear and stun us.

Laboratory of Cicadas

We arrived on time, the operation had not yet begun.

Having woken up, we see Marlin in front of us. She is trying to convince us that Ellie is a chance to save humanity. Only in this case, it is necessary to carry out a complex operation, as a result of which the girl will die. Joel is not happy with this turn of events. He finds out from the guard where the operation is being carried out and deals with him. Hiding around the corner, we wait for the enemies to get closer so we can shoot them. Once you have an assault rifle, your progress will become much easier. Let's use our entire arsenal. We move to the western part of the hospital. Here we can manage and take cover behind the counter on the right side, and when the enemies run by, continue moving. We quickly destroy the enemies who have broken through the door and move on. We make the last push and finally get to Ellie. We carry her to the elevator, guided by the flashing lights. If we see lanterns, we make sure to go around the enemies. Marlin will try to stop Joel again, but he will not allow this.

Jackson

Playing as Ellie, we follow Joel. She shares her life story with him. In Boston, when Ellie was bitten, she was not alone. Her friend Riley also became infected and after some time transformed. Tired of losing people close to her, Ellie wanted to make things right, even though she would have to sacrifice herself. Joel hid information about the operation from Ellie for the sake of her bright future. Let's watch the final video.