How to get out of the basement in South Park. Complete walkthrough of South Park - The Stick of Truth

South Park- a cult provocative cartoon for adults, who always willingly and cheerfully talked about games, players and everything connected with it - simply could not be content with small-scale crafts, racing arcades and pinballs based on them. Multi-million dollar budget, legendary Obsidian Entertainment in the role of developers and active participation of the fathers of the franchise Trey Parker And Matt Stone - this is, damn it, our way! For more than three years, a role-playing game grew on this foundation, the theme of which could have been guessed in advance: naturally, it parodies and ridicules role-playing games!

Southern Skyrim

All The Stick of Truth - This is one big parody of role-playing fantasy. The plot revolves around the fact that the kids of South Park, including old friends Butters, Kenny, Stan and Cartman, play field role-playing game. They divided into two camps - elves and people - called themselves great magicians and bards of the tenth level (naturally, the stuttering Jimmy became the bard), dressed Kenny as a princess and started a war for the legendary artifact that grants power over the world - the Stick of Truth. Do I need to explain that the latter is really an ordinary wooden stick?

At this time, a new guy arrives in town - our hero. Just in time: the people, led by the sorcerer-king Cartman, are just attacked by elves who dream of capturing the Stick. Cartman, sensing the chosen one from the prophecies in the newcomer, teaches him the basics of battle and throws him into battle.

Well, then the typical heroic work awaits us: carry out the king’s orders, recruit or rescue allies from captivity, fight bosses and, of course, kill rats in the basement. True, there are almost no moral dilemmas that are fashionable these days, but in the end we will have the opportunity to go over to the side of the enemies - is this a role-playing game or not a role-playing game? And all this is wrapped in the signature obscurantism of “South Park”: in the process of fighting for the Stick, we will have to fight with local drug addicts, turn into an informal goth, kill the school guards (every single one of them is red-haired!) and even experience a very painful acquaintance with alien proctologists .

Song of the Ass and the Flame



In battle, you can easily do without this terrible magic, but if you don’t own it, what kind of Dovahkiin are you? Cartman, even in the guise of a great magician, remains Cartman. The wisest and fairest!

The South Park frenzy, of course, is not limited to the plot. After choosing the name of the hero, no matter what you suggest, the asshole Cartman will still call you Schmuck (it’s like Shepard, only Douchebag), and for services to the fatherland they will add the respectful “sir” to the address. Among the classes, in addition to the thief, warrior and magician, there is also a Jew, and he will subsequently master the secret Jewish martial arts of Jujutsu and the unique attack “David’s Sling”.

Other classes can’t complain: for example, a thief (“This is the first time I’ve seen a white thief,” notes Cartman) can throw rotten eggs at enemies, rob them right during an attack, and call the entire thieves’ guild for help at once. In addition, each class can use “magic”, which contains the whole salt and soul of “South Park”: each of the four killer spells is a powerful gas-blowing technique available only to the true Dragonborn. Fuss!

The battles here are reminiscent of turn-based battles from a JRPG. The hero and his partners are on the left, the enemies are on the right. Each player can attack, use a special skill (or “spell”), or drink a potion on their turn. At the same time, during attack and defense, QTE mini-games are activated: in order for your attack to “pass” and the enemy’s to cause minimal damage, you need to click the mouse at the right time, and also quickly and in the correct order hold down the indicated keys. And this, oddly enough, is appropriate - it adds dynamism to the leisurely and thoughtful combat.

One of our partners of our choice participates in battles with us. Their skills are almost more colorful than our own: for example, the paladin Butters can turn into his beloved Professor Chaos, and Princess Kenny passionately kisses her enemies and shows them her lovely charms, causing them to experience attacks of nausea and poisoning. You can also, as in classic JRPGs, summon some spirit (demon, person...) to the battlefield: for example, the owner of a local sushi bar, liberated from the Mongol yoke.



They still kill Kenny here - this by-effect one of his terrifying skills. But then, according to tradition, it is quickly revived. One of the most striking moments is the battle with the entire Mongol horde.

THIS IS INTERESTING: After the battle, in addition to normal equipment, there are simply mountains of unnecessary rubbish. We take from the enemies some CDs with porn films, toys, “Brad Pitt survival kits,” pieces of glass and other garbage. From the chest of drawers in the bedroom of the first house you come across, you can take out a used condom or a purple Hammer dildo and then sell all this wealth to local merchants. Thus, the authors got to the bottom of another cliché: the manic collecting of everything and everyone, encouraged in role-playing games.

By the way, about “normal” equipment - the concept of “normal” in The Stick of Truth, you understand, is very relative. The hero, who began his journey in typical role-playing attire, after some time can run around in a Jewish kippah and beat up enemies with an alien phallus. In addition to the usual weapons and armor, you can attach different types glasses, you can do your hair and change your makeup - it doesn't give you any bonuses, but it's just fun.

Big and long potential

Behind all this extravagance lies a fully functional and varied game. These kids do everything like adults: we explore the city, communicate, fight, complete quests and develop a hero. The skills of each class can be improved with a new level, and equipment can be improved with the help of different stripes. In battles, at first you have to take into account the positive and negative effects imposed on you or the enemy (for example, bleeding or burning), the level of your opponent’s defense, his readiness to carry out a counterattack, and alternate simple and powerful blows in different situations.

Sometimes enemies can be eliminated even without a fight: the selective interactivity of the environment allows, in some cases, to knock over a shelf on top of them with an accurate shot or blow up a gas cylinder with a directed blast of wind. In some places, The Stick of Truth generally manifests itself as a quest, in others you have to use the skills of your partners - so that, for example, Kenny lures the bearer of an important key with his unearthly beauty.

Well what can I say... We swear!

There are a lot of tasks - not only plot ones, but also side ones. At the same time, the game places a special emphasis on collecting: all the way we collect chinpokomon figurines, hunt fancy animals, tear off some posters, place them in in the right places sensors ordered by Al Gore. And we constantly lick our lips at chests with forbidden treasures, which are often very cunningly hidden. Here the quest pops up again.

Finally, The Stick of Truth perhaps the first game where typical modern technology is organically woven into the mechanics social network. The local analogue of “Facebook” is an in-game menu in which, in addition to characteristics, inventory and a map, messages from friends are displayed, often suggesting what to do next. And, by the way, looking for and making new friends throughout the city is one of the main quests. The more friends you have, the more perks available that increase health, increase damage from ranged weapons, and so on.

There's a flight there, there's a flight there

With the help of a chosen anal probe suppressed by the will, we will be able to move between special portals and get into previously inaccessible places.

It's all fun and engaging, especially since The Stick of Truth looks and sounds exactly like the original series and occasionally bombards you with its trademark social satire and mockery of specific social groups. After all, what other game lets you find Jesus between the pews in a church?

The script was written by Trey Parker and Matt Stone themselves - it’s hard to imagine that something like this could come from the pens of Obsidian Entertainment employees who once wrote the texts for Planescape: Torment. Probably, Parker and Stone wanted to set a new record in vulgarity and raise their own anti-sanctimonious bar even higher, because in some places The Stick of Truth allows itself even more than the series. I would like to add more sophisticated satire to this, but the entire satirical-parody potential of the script, by and large, does not go beyond ridicule of role-players and the aforementioned jokes about Jesus and the Mongol horde. Therefore, this potential dries up a little faster than we would like.

Once you get a good weapon, you can forget about the tricks of your enemies until the end of the game.

In addition, the game mechanics are sometimes painfully glitchy. If at first it’s really difficult to survive here, then after about two or three hours there’s simply nowhere to put your money, your inventory is full of unnecessary equipment, and the use of magic and special skills fades into the background: it’s much easier to quickly shoot everyone with a bow! Add here not the most convenient controls (the hero constantly gets stuck in surrounding objects), crooked navigation on the map (often your position on it is displayed incorrectly)... in general, South Park is far from a heavenly place.

If you are having problems with Walkthrough of the game Stick of Truth, you can always use our advice and information to take action. We describe in detail the steps that need to be taken to completely complete the game. Stick of Truth. In the most difficult places we add pictures that can help you. Walkthrough The Stick of Truth read on our website.

Create your character, watch a few introductory videos.

To make friends

Your parents want you to make new friends. Explore the house, collect items. Go outside. Go right. A block away you will notice a fight between Butters and Elf. Hit the last one, talk to the Paladin. He will take you to Cartman's house, where you will be taught your first fighting techniques. You can chat with all the children and add them as friends (if Kenny gives you a task about a flower, you can pick it on the left side of the lawn). After training, go into the tent with the Master and study the Stick of Truth. The elves appear. Kill them all. The stick was stolen, in order to return it you need to gather your army.

Chapter 1: Calling the Best

The squad needs to be replenished with three fighters. Open the map. Your closest option is Craig. Walk down the street to his house. The boy's dad will say that a Level 14 Thief was left at school for making an indecent gesture. Next on your list is Jimbo, he lives in the northwest of South Park. Go to his mansion.

Uninvited guest

The security guard doesn't want to let you into the boy's house and sprays a gas canister in your face. Go left to the military store, buy a gas mask and put it on. Return to the guard, he will not be able to blind you, defeat him in battle. Examine the body, go into the alley of the house. Knock on the door, give Jimbo the letter. He agrees to join.

Flammable coffee

Only Tweek remains on your list. He is in a coffee shop. Go to her. Talk to the boy's parents, go to the warehouse. Tweek will give the bag and ask Kenny's parents to take it to him. Go to the house of the famous suicide bomber, knock on the door. Kenny's mom gives you the key to the garage so you can give the package to their tenants. They turned out to be methamphetamine addicts. They will think you are a policeman. Kill the drug addicts. Break everything in the garage, go along the beam, there is a package on the shelf at the top left. Take it and take it to Tweek. Now Tweek’s parents can easily replace the sugar in their coffee with methane phetamines and let the boy go for a walk. Return to Cartman.

After lessons

Craig needs to be saved anyway, go to school. In the hall a redhead without a soul will try to stop you, beat him up. Go right and use the Dragon's Roar to break the barrier. Continue to the next obstacles. Put Kenny in the group and ask him to show his tits to the guards, they will open the gate. After defeating all the redheads, you will receive the key. If you have examined the doors, you will understand which one is needed. Open the door, you can use small objects to kill the saffron milk cap without a fight. Include Butters in the team, heal the guy and get another key. Go into the director's room, hit the golden key with arrows. Go back to the dining room, open the door. The chief duty officer appears. You need to defeat him and two guards. Try to hit the main target with a bat and gas attacks. Try to do everything quickly so that the boss doesn’t call your parents. After winning, say goodbye to Mackey, take Craig and go to Cartman.

Chapter 2: Bard

The Stick of Truth is in the possession of the Bard, who is hiding in the tavern. Go to your goal, talk to the bartender and go down to the basement. It's very dark everywhere, go through the various debris to the southwest, shine the light on Bard. He stutters very badly, so skip the scene with his dialogue. Kill the elves. Next you need to get out of the basement, you can kill several elves with a fart, and distract others with a broken socket. Shoot Craig who is sitting in the window. Heal him and go upstairs. Go to the kitchen, talk to Cartman, heal him.

Go to the hall, eliminate new batch elves and up. The bard is cheating and does not want to open the door. There's a guy sitting on top, call him with Kenny's tits. Go up to the attic, kill everyone there. Break the floor in the far right corner. Go downstairs. You need to defeat the Bard. His songs can deafen you, so be careful. Try to use attacks with the highest possible damage yourself. After victory, take the Stick of Truth.

Go home

It's very simple, after the meeting - go home and go to bed.

Alien abduction

The aliens love to study people, so you will have to flee from them. First, fight off anal attacks with your butt. Now you have a probe and with its help you can navigate through locations where there are special indicators. Leave the room, go to the hall. Kill aliens and use the probe to move to different corners of the map. Collect bonuses and weaken your defense. At the end you will find yourself at the main mechanism.

You need to save Randy from anal punishment, press the necessary music buttons. Return to Randy, take the crystal from his cage and insert it into the elevator on the left, which is located in the next room. Go up, kill the two alien pilots and land the ship. The US government noticed the crash and is sending a reconnaissance team to you.

Chapter 3: New Allies

Cartman wants to join the ranks of the human race, so new warriors are needed. Go to the school, go into the backyard.

Recruit ready

Talk to the Goths, they will tell you their conditions that must be met for their entry. Next, you will be kidnapped by an elf. They'll tell you a few interesting facts about Cartman and will be given the right to choose - stay with the people or go to the elves.

Nonconformist

Go to a coffee shop, buy black coffee. Then follow the homeless man. Buy black clothes from him and wear them. Run to the military store. Beat up schoolchildren in an alley and take away cigarettes. Now go back to the Goths. Dance. They are ready to join the human race, but they need to complete one more task - carry a poster at a parent-teacher meeting. Go to the stadium.

Problems of the parent committee

Randy is ready to help with the photo, but first he needs to go to the crash site of the flying saucer and find out the truth about the government. Randy will teach you the magic fart - a distraction. Go into a crowd of people, watch how cleverly the soldiers try to stop everything and kill a person. Distract the guards and run through the main gate.

Distract another guard and climb onto the roof using the probe. Next, crawl into the ventilation. Government agents are about to blow up South Park. Go downstairs, steal the tape and kill the Nazi zombie. Return to Randy. Take a photo and take it to the Goths. Next you will have to choose which side you are on - people or elves. After decision taken watch the video.

School attack

The mission is very long, but simple. Enter the school through the backyard (where the goths hang out). Next, you need to go through familiar locations and kill enemies and Nazi zombies that appeared from the basement. Get to your office. You need to choose who to kill Cartman or Kyle. Fight and win. It turns out that Clyde has the Stick of Truth. He created his own squad of zombie Nazis. The boy's goal is to take over the world. Come home, go to bed.

Linen gnomes

Tricky little men from Belgium want to steal your panties. Fight them. After victory, you will become a gnome. You need to return to your previous appearance. Go through the walls to Mom and Dad's room. They have crazy sex and a Shaman sits next to their bodies. Challenge him to a fight. Fight and dodge genitals. After victory, return to your appearance and gain the ability to shrink in the future.

Chapter 4: New Alliance

Kyle and Cartman decided that they needed to join forces for a great battle.

Recruit girls

Head towards the courthouse. Girl Emmy is beaten by high school girls, beat the latter. Emmy will take you to the secret base of all the girls in South Park. They will agree to help you if you find a two-faced bitch.

Pretend to be Bebe's boyfriend

Go to the park to meet a potential traitor. It turns out that she is not the one starting the rumors. Beat up the girl's boyfriend.

Unplanned Parenthood

To find out who the two-faced bitch is, dress up as a girl and go to the hospital to have an abortion. Go to the doctor, resist him on the table. When the doctor leaves, change into his clothes. Go to the central door, go through it. You will find yourself in the archive, study the documents. Randy and the soldiers appear. It turns out that Nazi zombies are attacking. Turn into a little gnome and try to leave the hospital.

You will end up in the operating room in a normal state. To prevent the soldiers from killing you, deprive Randy of the fetus. Continue on your way after killing the embryos. Dr. Faginophile appears and says that Kim Kardashian's baby is going to kill everyone. Fight him back and after winning, return to the girls. They will agree to join your squad if you help translate the letter. Talk to Kyle.

On North

Before traveling to Canada, you need a passport. Go to a photo salon, take some photos. Listen to the photographer. A little later it turns out that he is a pedophile. Kill him.

Oh Canada

Go north to the farms. Scare away rats with a fart. Run along the path to the north all the time. You will find yourself in Canada. Pass the border. This country, according to the creators of the game, is similar to a 2D game for Dendy. Go to the first city. Talk to the prince. He will send you to his advisor. Chat with him, and then run to the prince again. He will ask you to kill the Bishop and cut off his balls. Run northwest. Do as you are asked and bring the trophy to the prince. He will refuse to help you, go to Vancouver. Give the letter to its leader. He will help you, but first you have to learn the new kind pukomagii. Go south. Swim across the water. Show Terence and Philip what you can do. They will teach you a new ability. Follow the caves and free the French Canadian. In response, the former prisoner will translate the letter. Return to the girls.

Beating Clyde

You need to clear 4 floors of Clyde's Tower. Once you reach the very top, kill Craig. First, break the levers so that the Nazi cows do not help him. Then you will have to deal with the boss who returned from the other world.

Betrayal

Buy the maximum amount of elixir to replenish your health and strength. You will have to kill Kenny. Thanks to Morgan Freeman, it turned out that your friend is a former orc and the true heir to the Stick of Fate. To defeat Kenny, hit him with a bat and with the help of Mr. Chaos. No matter how funny it may sound, you need to kill Kenny 6 times, and then fart on his balls after the cutscene. Once you complete the assigned tasks, throw away the Stick of Fate. Send all your friends. Credits and game completed. But don't stop, you can collect all the Chinkpocoms and do a lot of cool things in the town of South Park.

Attack Clyde's fortress. Cross the moat using the Nagasaki ability. At the entrance to the fortress, use the Whisperer on the water to electrocute enemies.

South Park: The Stick of Truth Walkthrough Guide

South Park: The Stick of Truth Walkthrough Guide

Teleport to the generator and turn off the electricity. Come inside.

South Park: The Stick of Truth Walkthrough Guide

South Park: The Stick of Truth Walkthrough Guide

Break the barrier, defeat the enemies. Shoot at the stairs or at the shelf with the bowling ball (there is no difference, just two ways to get up). Neutralize the enemies and go upstairs. Approach the fence, wait until the Nazi who was raising the cow goes down to the cages.

South Park: The Stick of Truth Walkthrough Guide

South Park: The Stick of Truth Walkthrough Guide

Then shoot the tire from above, this will neutralize both that Nazi and the cat. The remaining cats will run up to the fence, use the Stink Charm on the lamp. Break the barrier and fight off the remaining Nazis. Break the wooden support and use Nagasaki on the crack. Go upstairs. Go to the right and beat the guys who offended the kids, and turn the “wheel”. Use the anal probe and teleport to the roof. Shoot the lamp, it will fall down and start a fire. Fart on this fire with the Stink Char.

South Park: The Stick of Truth Walkthrough Guide

South Park: The Stick of Truth Walkthrough Guide

Get down and turn the second “wheel”. Go through the gate. Stop Craig from releasing the Nazi cows.

Stan will ask for help (you will find him in the upper left corner), he will throw a lamp, shoot it, and then fart. Ike is waiting for you on the other side, use Nagasaki to help him enter and use the Stink Charm on the ignited mechanism.

South Park: The Stick of Truth Walkthrough Guide

South Park: The Stick of Truth Walkthrough Guide

Fight Clyde and the last cow. Go upstairs. We need to defuse the pussy bomb in Mr. Masochist's stomach. Use dwarven dust and go straight into his ass.

South Park: The Stick of Truth Walkthrough Guide


South Park: The Stick of Truth Walkthrough Guide

Walk through the rectum, bumping into the “white substance” in places. Once inside the condom, tear it, and then climb up the corn (I hate even to write about this). Choose Stan as your partner and use his help in overcoming the electrical barrier.

South Park: The Stick of Truth Walkthrough Guide


South Park: The Stick of Truth Walkthrough Guide

Shoot the red growth to kill the germ and teleport away.

South Park: The Stick of Truth Walkthrough Guide


South Park: The Stick of Truth Walkthrough Guide

Continue on and climb up Mister Hat. Break the billiard ball using Nagasaki. Get to the flashlight. Climb it and go down the small poop slide. Insert the battery and turn on the flashlight by pressing the yellow button. Make your way further until you meet Prince Sparrow. Prove to him that you are worthy to advance by defeating him. Break the animal's skeleton, use Nagasaki, climb up the pile of poop, teleport to the button and turn on the vibrator.

New kid in town

We accept the parents' offer to settle into the city. We take the money that our father left us and go to the town to look for new friends. On the way we meet our neighbor Butters the Merciful. Now we have one friend. We follow Butters to Cartman's house, also known as the "Grand Master". We go into his house, in the nightstand near the sofa you can take the key to Cartman’s garage.

Flower for the princess. Equip your weapon

We find ourselves in the kingdom of the Kupa fortress. We examine it near the fence; a Narcissus flower should grow; we give it to Kenny. After which we approach Clyde, buy a weapon from him, depending on what class you have, if you are a Jew, then we buy a Jewish staff, a magician or a magic wand, and so on, then we carry out a turn-based battle with him. First we strike him with a weapon, he puts a block. Afterwards we put up a block ourselves, when he attacks us and a shield appears. After using the “power points” we use the assault ability.

Defend the stick of truth

stick of truth

The battle is described for the warrior

We talk with Cartman in his tent, look at the truth stick. Then the alarm is raised. The elves attacked the fortress. We fight with two elves, an archer, and a warrior. We knock out the archer with assault; one blow should be enough for him, and then we deal with the warrior. We select the “bow of slop” from the archer and go to the next group of elves. the archer is covered by a defender, close combat will not help, we shoot at the archer with a bow. Afterwards we knock out the defender with assault. We fight with the third group of warriors, a defender with a shield and a sentry, punch through with conventional melee weapons or use an ability.

Call the best

We need to gather the best warriors into our army to recapture the stolen stick of truth. Let's go first to Craig's house. Along the way we will come across squads of elves who will attack us all the time. At Craig's house, his father will open for us and tell us that his son was left at school after school. for showing the middle finger to the director.

Hot coffee

Of course, you can’t just take the parcel

We go to Tweek's Coffee to look for Tweek. In the cafe we ​​go to the back room and see Tweek, exhausted from work, we give him a letter. Tweek doesn’t have time to cope with his tasks, so we need to help him do some of the work and go get the package. Let's go to Kenny's house. The door will be opened for us by Mrs. McCormick (Kenny's mother), to whom we will give Tweek's receipt for receiving the parcel. She will give us the key to her garage in which we will need to pick up the parcel.

Inside the garage, methamphetamine addicts are hanging out, who all the time gave the package to Tweek, and seeing unfamiliar boys, they think that these are cops. We fight with them, after which we climb the stairs and throw off the board along which we cross and pick up the package. We place the Manbearpig sensor upstairs, bringing down the ceiling with arrows. We return to the cafe, give the package, and recruit Tweek.

Uninvited guest

We go to Jimbo's store and buy a gas mask from him, after which we head to Token's elite house and put on the gas mask. The guard sprays pepper spray in our faces. We fight him. We give the letter to Token. We return to Cartman's house and learn the new magic "dragon's roar"

Detention after school

We go to school to rescue Craig from detention. We see through the window that he is sitting in the classroom with Mr. Mackie. We enter the school and make our way through the red-haired guards on duty. The door to the classroom with Craig is closed, we move on in search of the key. the passage in front of us will be blocked by bars. With the help of Kenny, we charm the red-haired attendant on the opposite side, pointing first at Kenny, and then at the attendant, and he himself will open the door for us.

Opening the closed grille

Advice : Always inspect objects near the red-haired attendants. You can shoot at various objects (books, ventilation, paintings, ashtrays) that sparkle above them and they will fall on them and then we can avoid a direct fight.

We beat the next group of red-haired guards and get a brass key. We go back and use this key to open the optional class (faculty only). We shoot at the peppercorns and books, remove the blockage from the chairs with the “roar of the dragon.” A wounded boy sits in the corner, if we have Kenny, we change him to Butters and treat the boy. We take the silver key.

We open Mr. Mackie's office with a silver key, there will be a golden key on top of the shelf, we shoot it down with an arrow. We go to the dining room (cafeteria), the first boss is waiting for us there - the main duty officer.

The chief duty officer is also the red-haired curator

Red-haired curator

We do not allow the duty officer to prepare for a crushing attack; “dragon’s roar” is suitable for this; if you have the ability (depending on the class) to stun, for example “robbery”, “soft-boiled”, then it is best to simply stun him. By the way, throwing poop at him is also an excellent solution, it will help you deal with it faster. After the victory, we go to Cartman’s house, earn a promotion - a new proud title of Sir Schmuck and learn the new magic “Stink Charm”

Bard

We go to the Neighing Donkey tavern, go down to the basement, where the stuttering Jimmy Bard is waiting for us. We fight with the elves to the songs of the Bard. We get out of the basement by farting “Stink-Charm” on the fire in order to destroy the barricades, we also fight with the elves. We shoot at the window to open the window for Craig, when he falls with Butters’ ability, we heal him, we leave the basement. In the kitchen we fight more elves and heal Cartman.

With a dragon's fart, we remove the sticks with nails from our path, shoot at the heating pad near the door to break the glass, then fart into the fire, Entrance door will explode and our allies will enter, who will clear the way for us further, in front of the stairs to the second floor, we fight with the elves, one of them will be wearing a gas mask - bleeding works well against him.

We go up to the second floor, go into the room with Kenny and the elf on the bed, hit the table, shoot at the shelf, climb along them to the ceiling, shoot the chandelier and slide down the wire onto the bed. You can get to the attic by attracting the elf upstairs with Kenny's ability, then he will lower the stairs himself. In the attic, we fart into the fire to demolish the barrier, shoot at the chest, it will fall and break through the ceiling, making a hole. We jump down into the room. We fight with the Bard, causing negative effects in him.

Alien abduction

We return home and go to bed. Aliens abduct us and conduct experiments on us, as a result of which they leave an alien probe in us, which we can use, moving ourselves to different points and bypassing force fields. We go down the stairs to exit the laboratory in which experiments were carried out on us.

We use the probe to move ourselves

We go to the right, bypassing the power shields that the aliens put up using an alien probe, and fight them. They will always put up shields that can be easily penetrated by ranged weapons, such as a bow. Let's go to the elevator, Randy Marsh will tell us what to do. We find ourselves in a room where we move platforms and move onto them using a probe.

We go down into the space corridor and fight with an alien guard and a simple alien. The Guardian has the ability to dodge both ranged and melee attacks, so it is best to use abilities on it. We walk along the corridor and on the panel we see Randy on the screen, press the buttons correctly (if not, then our friend will feel very bad), we will see how a path appears near the elevator. on which we arrived, to another room with red elevators.

We first go down with the help of an alien probe

We move upstairs, destroy the aliens using the “Stink-Enchantment”. We open the door on the panel to another room, in which we repeat again as the buttons sounded. the door to a room with red screens will open. We go there and fight with the head of security. Then we turn off the ship's alarm.

We go back to the room with Randy Marsh and free him, we select the white energy crystal. We go to another elevator and insert the resulting crystal to activate the elevator. We go up to the control room and fight with the pilots and defense. After this, the plate falls and the task is completed.

Find new allies

Recruit ready

We go to the backyard of the school to talk to the Goths, they will refuse us and first demand that we become like them.

Nonconformist

At Coffee Tweeks we buy “Strong Roast”. When we leave, the elves will meet us, capture us and take us to their camp, where they will offer to join them. A goth suit, hat and gloves can be bought from a homeless person next to the “Keep It Yourself”, after which we put on our outfit and go to Jimbo’s store to the trash bin, where the sneaky smokers hang out, fight with them and get cigarettes.

We return to the Goths, we receive from them a new task to perform a daring act, in the house of culture during the parent meeting of the city to attach a poster to the table. When we approach the table, Randy Marsh will come up to us - we will learn from him the new “Whisper” puka technique

Problems of the parent committee

After mastering the Whisperer technique, we go to the Taco Bell construction site. We distract the guards with “Whisper” to get inside. We bring one military man to a puddle under voltage. We use the alien probe and move upstairs and climb into the ventilation. We defeat the German zombie and take the recorder. We go to the house of culture, give the recorder we found to our parents, and get a photo for the rest. We return to the Goths and dance their dance, gaining new allies.

After we are ready, we need to choose a side, Stay with Cartman or go over to the side of the Elves. In general, in any case, you will need to pick up the stick of truth at school.

Attack the school

We go to the outskirts of the school, treat the Goth with Butters’ ability, then he will open a passage for us inside, or Bard to open a partition for the disabled, depending on which side we chose. We get to the guy who we are watering with a fire hose, we go around behind him along the ventilation in the wall. We break the wall with the “Stink-Enchantment” ability.

In the lobby, turn off the fan, shoot at the fire indicator in the ceiling, and then set fire to the stink-chara rubble. We go down to the basement and fight with the transformed red-haired guards on duty, we leave the basement in another part of the school, they fight behind bars, we take out the medallion by farting from their school lockers. We go into the hall where they shoot burning oil at us, use the “Stink-Enchantment” or an alien probe. We beat the opponents, after which we start fire and fart into the fire to blow up the door and let in our other allies. We fight with Stan - nausea and bleeding work well against him.

In the final battle you have to find out what is stronger: your fart or the blowing machine

On the second floor we make our way through the opponents and get to the classroom with Kyle. Once again we will be given a choice of whom to fight. At the end of the fight we will have to use all our farting power. Only Kyle will blow a fan on us, and Cartman will fart too.

Defeat the linen gnomes

We return home and go to bed. At night the linen gnomes will come to us, we fight them. After shrinking, we follow them into the hole in the wall, make our way through the boards, rats, and through the wires we climb into the parents’ room, where we will see the gnomes, fight with them, and then with the gnome sorcerer, managing to get away from the eggs under our parents))) . Bleeding and fire work well against him. For this we get the opportunity to decrease.

Creation of alliances

We meet with Kyle at his house. We receive the task of recruiting girls.

Recruit the girls

Near the house of culture we approach the girl Annie, she will take us to a meeting of girls, in which we accept from them a task that must be completed so that they agree to consider our hero’s proposal to join the boys’ game. Pretend to be Bebe's boyfriend, we go to Monica, after the setup we fight with her boyfriend.

Unplanned Parenthood

We carry out the next task for the girls. We dress up as a girl, go to the abortion clinic, go into the doctor’s office, when his machine breaks down and he leaves, we take his clothes from the office, put them on and go to the city archives. After the agents and guards arrive. We shrink down and climb into the hole in the wall. We shoot at the pipes above the opponents if you don’t want to fight them. We go out to the operating room and perform surgery on Andy Marsh.

We leave the operating room; mutant embryos will attack the agents in the room. We make ourselves smaller and pass through the body of the military man, in the wall we get to the ventilation in front of the rats, we pass along it, watching through the bars as the military fights with the mutants. In the place where the machine gun stands, we make ourselves smaller, then we move ourselves to the valve, turn off the water, and then we move ourselves inside the pipe from which the water was flowing. We make our way to the ceiling above the machine gun and shoot at the wire to bring the ceiling down on it. We go down to the machine gun and finish it off with the help of the “Stink Charm”. We are fighting a huge fetus.

On North

Let's go to the boys, they will send us to the “Photo Dojo” to take a passport photo. We fight with the fake photographer and get a photo. now we have to go to Canada. You can get to it by going along the paths from the church, going around Stark's pond, and then we go up all the time, or through the farm - it takes a little longer to walk. In Canada we are heading to the city of Ottawa to see the prince.

Oh Canada

We leave the prince at the exit, get pictures with them and head to the Earl of Winnipeg. The Count will demand that the dire bear be destroyed. The bear is located to the right of the count, right in the city, so you don't have to go far. For victory we get his skin. From the count we go to the prince and receive from him the task of killing the Bishop of Banff.

In search of the dire bear

We go to the bishop and take his eggs. After the prince we go to the Duke of Vancouver. From him, without leaving the city, we go to the monks, show them all our farts that we know. We are studying the Nagasaki fart, which will help break down walls. We go into the cave, use “Nagasaki” to open a passage in the cave to the Minister of Montreal. With this, you can leave Canada and go to the girls.

Beating Clyde

We use “Nagasaki” to destroy the first gate, turn off the current to the puddle on the right by moving with the help of a probe. You can also go around the main entrance on the right, where there is a generator behind it you can find a gap through which we can go if we shrink. We make our way through the opponents to the place where the cow was raised. You can get to the stairs by hitting the platform and then farting “Nagasaki”.

The worthy title of Sir Schmuck

On the tower we use the “Stink Charm” and “Nagasaki” to set fireworks on fire and destroy the houses on which the valves for raising the gates are located. Inside, while Craig is raising the third cow, we use farts on the side windows to let our allies in. On the left is “Stink Charm”, on the right is “Nagasaki”. then in the fight with Craig there will be only one cow.

We fight with Craig, we put as many negative effects on him as possible, when he multiplies, then the real one is possible if he loses fewer lives than others. We defeat him and go up the stairs.

looking for a bomb in the intestines

Then things get interesting, we shrink down and penetrate into reverse))). We move through the intestines. Electricity can be passed through by Stan's ability to summon Sparky the dog. Next, we shoot into the bubble to find the alien stuff and move through the poop. We remove the big ball with the “Nagasaki” ability. We drive away the bat by standing on the flashlight button. We get to the ghost of the sparrow. Sparrow is immune to bleeding and nausea. Magic works well for him.

After the sparrow, we use “Nagasaki” to swing the ball and the alien probe to put ourselves on the button. We go to the two guards and deal with them. We penetrate the intestines with a bomb. We use the bard to open the panel. We are carrying out an operation on a bomb.

Now Clyde remains, go to him, fight with the boss, throw negative effects on him to which he is vulnerable. We watch a dialogue between a healthy man and Morgan Freeman.

Betrayal

Friendship is stronger than the magic of the stick of truth

We shop at the store before the last battle and go fight Kenny. She doesn't have as many lives as other bosses, but you have to hit her 4 times. We throw negative effects on her, and of course we hit her by consuming enhancing substances. In the end, our heroes will have to break the gentleman's code and fart on their balls with the Dragon's Roar.